Your Browsing History

Make informed decisions with expert advice. Learn More
| Brand | Apollo |
|---|---|
| Model | BLOODY MONSTER 3 GEFORCE FX 5200 128MB 64-BIT |
| Interface | AGP 4X/8X |
|---|
| Chipset Manufacturer | NVIDIA |
|---|---|
| GPU | GeForce FX 5200 |
| Core Clock | 250MHz |
| Effective Memory Clock | 400MHz |
|---|---|
| Memory Size | 128MB |
| Memory Interface | 128-Bit |
| Memory Type | DDR |
| DirectX | DirectX 9 |
|---|---|
| OpenGL | OpenGL 1.3 |
| D-SUB | 1 x D-SUB |
|---|---|
| TV-Out | S-Video Out |
| VIVO | No |
| Tuner | None |
|---|---|
| Max Resolution | 2048 x 1536 |
| Operating Systems Supported | Windows 98/ME/NT 4.0/2000/XP |
| System Requirements | Intel Pentium, AMD or compatible CPUs 64 MB system memory or more AGP 8X compliant motherboard |
| Features | NVIDIA CineFX 2.0 Technology Powers the next generation of cinematic realism. Full support for Microsoft DirectX 9.0 Shader Model 2.0 enables stunning and complex special effects. Next-generation shader architecture delivers faster and smoother gameplay. 64-Bit Texture Filtering and Blending Based on the OpenEXR technology from Industrial Light and Magic, NVIDIA's 64-bit texture implementation sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. NVIDIA UltraShadow Technology Enhances the performance of bleeding-edge games, like id Software's Doom III, that feature complex scenes with multiple light sources and objects. Second-generation technology delivers more than 4X the shadow processing power over the previous generation. Superscalar 16-pipe GPU Architecture Delivers 8x the shading power of previous generation products for screaming gaming performance. Intellisample 3.0 The industry's fastest antialiasing delivers ultra-realistic visuals, with no jagged edges, at lightning-fast speeds. Visual quality is taken to new heights through a new rotated grid sampling pattern. |
|---|
| First Listed on Newegg | August 27, 2004 |
|---|